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Manuel Gudiño began educating dogs in 1974 under the mentorship of Don Chucho Reyes. His first experience in the competition ring was taking care of Rough Collies, as well as by 1981 he was revealing in obedience with a Doberman, San Mateo's Blonda P.U., T.T., earning the first Utility Pet Title on a Doberman in Mexico. Dive Start Dog Sports is focused on aiding proprietors show their pets a vast array of skills from fundamental obedience commands for beginning pet dogs, up through Competition Dexterity, Obedience, Rally Obedience and also Frisbee. Mentor is done utilizing positive
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The Raspberry Pi is a credit-card-sized computer that links into your TV and also a keyboard. It is a qualified little computer which can be made use of in electronics projects, as well as for much of the important things that your desktop computer PC does, like spreadsheets, data processing, browsing the net, and playing games. It also plays high-definition video clip. We want to see it being made use of by grownups and youngsters all over the globe to find out programs as well as electronic production.

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Emmy-award winning garden-writer, author of publications including Pat Welsh's Southern The golden state Gardening: A Month-by-Month Overview, TELEVISION entertainer, as well as specialist artist, Pat Welsh was birthed in England, occupied horticulture at the age of three, as well as has actually had her hands in the soil ever because. Welsh's specialist horticultural job started in the mid-1970's mentor courses in home horticulture at UCSD Expansion as well as Miracosta University. She's written countless write-ups and columns as well as held over 500 television sectors an
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d videos. Her existing composing task is a book on Southwest Horticulture for DK Publishers (New York/London), as well as the American Horticultural Culture.
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Emmy-award winning garden-writer, author of books consisting of Pat Welsh's Southern The golden state Horticulture: A Month-by-Month Overview, TV entertainer, and also specialist musician, Rub Welsh was birthed in England, took up gardening at the age of 3, and has actually had her hands in the dirt ever since. Welsh's expert gardening job started in the mid-1970's teaching training courses in house horticulture at UCSD Expansion and Miracosta College. She's created plenty of articles and columns and held over 500 television sections and videos. Her present writing project
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is a publication on Southwest Gardening for DK Publishers (New York/London), and the American Horticultural Society.
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https://bluetoothproximitymarketing.info/what-role-does-ux-research-play-in-creating-better-apps/
When it comes to designing and building a mobile app that your target users will love, there’s one piece of the puzzle you can’t afford to overlook:

In-depth and actionable RESEARCH.

Without research, your app building team is acting on impulse only. You don’t know what your target customer actually wants, why they want it, or how you should deliver it to them. If you don’t create a user experience your target users latch onto, they won’t bother coming back for more
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.

Here’s the harsh reality about UX: 34 percent of people say functionality drives their decision of whether or not to download an app. And most will not return, or may even delete the app, if that is to happen. If your user doesn’t enjoy your app the first time around, you can bet they’re gone for good. Just like that.

So how do you deliver an experience your users will love? That’s right—research.

Before you can hit the ground running with your build, you need to ask a lot of questions about your target audience and gather all the insights you can about their ideal app experience. That’s where UX research comes in.

There’s one question every UX researcher needs to ask first: What actually leads someone to download a mobile app? A lot of app designers and developers ignore the stats and run full speed ahead thinking they already have all the answers. They assume that if the app looks great and they create some beautiful visuals for the app store, everyone will download it.

But app functionality is more important than how fancy it looks.

When we asked millennials why they choose to download an app, 48 percent said functionality is a key factor while only 37 percent cited design.



Not only is app functionality more important than design, it also beats out recommendations from close friends. Millennials want to use apps that do something its competitors cannot. They want an app that they enjoy using. They want to have a positive experience with the app.

As millennials are the most active app users, their attention to app functionality and user experience is something every app-building team should key in on.



How does the UX researcher fit into the app building process?
Throughout the mobile app planning process, app building stages, and launch phase, the role of the UX researcher morphs. They move from observation to understanding to analysis, until finally their research is implemented in the app project.

At each stage, the UX researcher has specific goals and areas of focus. In this post, I’m going to break down each stage so you can learn how to unearth exactly what your target users are looking for—and how to use those insights to make a great first impression with your app.

Let’s dive in.

Stage #1: Observation | UX Researcher as Private Investigator
The research process begins with the observation stage, or what I call the private investigator stage. The UX researcher takes a big-picture view of the entire project before going into data collection mode.

Before diving into data collection, it’s important you first have a clear understanding of the problem your app is looking to solve. This helps you to focus your efforts. Then you must understand the company goals. You need to know every stakeholder’s vision and overarching desires for the app. From here, you can dig into everything from your target users’ wants and needs, to their behaviours, to the way they use mobile apps in general.

You’re looking for key trends, research-backed insights, and significant studies that can help you decide which direction you should be going before you start building. Mobile companies like SmartInsights, Apptentive, and MindSea are all sharing new insights and trends on a consistent basis, and all three are great places to start looking.

The goal here is fairly straightforward: Collect as much relevant information as possible on your target user and mobile app trends pertaining to your industry.

You’ll break down the research you conduct later, so don’t get caught up thinking about why certain trends exist just yet. Instead, focus on collecting data and statistics. Find studies that are packed with insights like these:

1. Mobile phone users spend 15 percent of their media time using gaming apps, versus just 2% using news apps.



2. Most people use their phones to access the internet in the morning, desktop computers during work hours, and tablets and phones in the evening.



3. Even though blue is overwhelmingly the most popular app icon colour, 30 percent of all food and drink apps are red, while only 6 percent are blue.



Of course, the more specific info you can find about your particular target user the better, but mobile app stats like these are key to helping UX researchers recognize patterns in the desires and behaviors of their end users.

Stage #2: Understanding | UX Researcher as Market Researcher
At this point in the UX research process, the focus shifts from digging for data to actually making sense of the data you’ve dug up. Whatever statistics you found during the first stage are just a pile of numbers to you right now. There is still work to be done before you can start to design a user experience that your target user will love.

By this stage…

You know people are using their phones in the morning and evening.
You know mobile users are spending more time gaming than reading news.
You know blue app icons are the most common—but not for food apps.

Now you can start asking the big questions that will help you turn this research into actionable insights that can guide the app building process. Each of these big questions is going to start with the same three-letter word: WHY.

Why are people using their phones instead of their other devices in the morning?
Why are mobile users spending more time in gaming apps than news apps?
Why is blue the most popular app icon color?

Identifying your target user’s habits, behaviours and desires is a great start, but without an understanding of why they feel and act the way they do, you’ll be throwing darts in the dark as you build your app, just hoping something sticks. How can you actually answer these big why questions?

This is where the market researcher role kicks in. To get a better understanding of why your target users think and act the way they do, there a number of research tactics you can use:

Interviews: Interviews have always been a great way to collect information directly from target users. Whether you’re running direct question-and-answer interviews, or more open, conversation-style interviews, you’re sure to gain some insight into what your target users are actually looking for.

Surveys: Questionnaires and target user surveys are great for collecting large amounts of simple data. You likely won’t get the highly detailed answers you would in an interview, but you’ll be able to reach more people and collect a lot of different perspectives.

Card sorting: In a card sort, the researcher provides the target user with a handful of key terms and asks them to categorize those terms by importance to them. You can either create the category names for the user (a closed card sort) or let them create the categories themselves (an open cart sort).

A/B tests: Running an A/B test can help app designers identify which elements perform the best. The goal is to show the two variations of a particular element being tested—whether it’s a button, heading, colour or something else—to target users at random and analyze which variation produces the best results.

Stage #3: Analysis | UX Researcher as Archaeologist
Just as an archaeologist analyzes artifacts to draw conclusions about the past, a UX researcher must analyze their findings to paint a detailed picture of the target user that will guide the app build.

This is where the true expertise of a UX designer can shine through.

At this stage, the focus is on analyzing the findings from the first two stages in order to apply them to your app. Take the data you dug up during the initial research stage, combine them with the qualitative information you collected during the second stage, and start drawing conclusions about the direction your app needs to take.

What trends are you seeing in terms of why users want certain apps?
Are there certain UX features that your target users enjoy the most?
What functionality is leading users to keep coming back to the same apps?

With the insights you collect, start building detailed target user personas.

Take all the information you’ve collected to create a picture of your target user that includes what the user wants, why they want it, how they want to access it, and how they plan to use it. Identify their top pain points and what solutions they’re most likely to be looking for. The more detailed you get, the better. And don’t stop at just one persona—chances are, you have multiple kinds of target users who have slightly different needs and motivations.

Once you create these personas, the next step is presenting what you’ve found to the app development team to make sure every single action the team takes moving forward aligns with what your users are looking for the most. There are plenty of possible approaches to presenting your research:

Reports: Presenting your findings in the form of a report is the most common method researchers turn to. While reports allow you to include all the insights you’ve gathered, they’re not always the best because of exactly that—you’re tempted to include all the insights. You need to present your key findings and target user personas in a brief, easily digestible report; otherwise, it may be best to pursue a different presentation method.

Presentations: Gather the team, order in some tasty food, and present your key findings and insights keynote-style. This doesn’t need to be a boring, corporate-style presentation. Include plenty of visuals, focus on the most important findings and make sure it’s engaging and easy to follow.

Posters: Presenting your target user personas in poster form is a great way to quickly get the key points across. You can put up these posters around the office so your target users stay top of mind throughout the development process. A simple design, like these two target user personas from MailChimp, works perfectly:



Wrapping things up
Before you dive head-first into building a mobile app you think your target audience will download and fall in love with, take the time to conduct in-depth UX research that will guide your mobile app strategy.

A bad user experience is enough to make your target users run as fast as they can in the other direction. Remember, just because your app looks the best doesn’t mean it’s guaranteed to offer the experience your target users want. Study your target users, identify their desires and behaviours, and build a mobile app that aligns with your research.

What hidden insights has your own UX research revealed during the app building process? Let us know in the comments.

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https://bluetoothproximitymarketing.info/amended-cal-email-bill-is-still-a-job-killer/
Assemblyman Chau has released an amended version of AB 2546 (which amends California’s existing commercial email law) that reflects changes won during the hearing before the Senate Business, Professions and Economic Development Committee (a copy of which is below).



The bill, whose primary proponent appears to be plaintiff’s lawyer Dan Balsam (who also would be the bill’s main beneficiary), still is problematic even with the changes.

The Fundamental Premise of the Bill is Impro
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per

The federal CAN-SPAM Act preempts state laws “that expressly regulates the use of electronic mail to send commercial messages,” but contains a limited exception to preemption for state laws only “to the extent prohibits falsity or deception in any portion of a commercial electronic mail message”.  AB  2546 as amended, however, still states that it  is premised on the “need to regulate the advertisers who use spam because they may obtain an unfair advantage over their competitors who engage in legitimate and lawful advertising practices.”  There are two problems with this premise: (i) unsolicited commercial email is a “legitimate and lawful advertising practice” under the CAN-SPAM Act and protected by the First Amendment; and (ii) regulating the use of unsolicited commercial email is expressly preempted by the CAN-SPAM Act.

The Definition of Commercial Email is Still Problematic

While Assemblyman Chau agreed to clarify that the expanded definition did not apply to charitable and political solicitations as I pointed out, the current bill still expands the definition to include securities and financial solicitations that likely are preempted by federal law.

It Creates A Separate Liability Standard for Email Advertisements

Assemblyman Chau’s amendment did not address my objection to the expansion of the bill to include falsity in the email itself.  This expansion is unnecessary since email recipients already have a remedy for “untrue or misleading” statements under existing false advertising law (B&P Code § 17500).   This amendment, however, would circumvent (i) the requirements under § 17500 that a plaintiff demonstrate either intent or a reckless disregard for the truth and (ii) the requirement under Proposition 64 that a plaintiff have “suffered injury in fact and has lost money or property as a result”.

It is important to remember that Proposition 64 was enacted overwhelmingly by the voters of California in response to abusive lawsuits in which no one was injured.  This change would create a separate strict liability standard solely for email advertisements and subject them to the abuses of vexatious litigants that Proposition 64 sought to eliminate.  There is no rational basis for making such a distinction other than to benefit the proponents of this bill.

This likely would lead to businesses moving away from email marketing and likely would result in reduced sales and jobs losses for e-commerce businesses that rely on email.

It Improperly Seeks to Reverse Rosolowski v. Guthy-Renker

In Rosolowski v. Guthy-Renker, LLC, 230 Cal.App.4th 1403 (2014), the California Court of Appeal held that a from line that does not specifically identify the name of the advertiser is not misleading if the identity of the sender is readily ascertainable from the body of the email.  This is consistent with federal case law that requires that state regulation must address only that which is materially false in order to avoid preemption.   This change will only invite unnecessary litigation until it is eventually invalidated in court.

The Bill Still Seeks to Restrict the Limitation on Damages

Under current law, the court may reduce the civil penalty from $1000 to $100 per violation if a defendant has “established and implemented, with due care, practices and procedures reasonably designed to effectively prevent that are in violation of this section.”  AB 2546 negates the effectiveness of this limitation of liability by imposing burdensome recordkeeping and training obligations to a party invoking this provision.

Dan Balsam testified that he is doing marketers a favor by clarifying their obligations under this provision, but the language suggests that his real intention is to gut the provision by making it more difficult to qualify.

Next Steps

The bill will be heard by the Senate Judiciary Committee on Tuesday, June 26th.   Please contact the members to let them know how you feel.    (Click here to find out who is your State Senators.)  The Committee has until the end of the week to pass the bill.

If approved by the Senate Judiciary Committee, the bill would need to be approved by the Senate and then again by the Assembly by August 31st.  The passage in either body is not certain.




Member
(District)
Phone
Fax
Twitter




Democrats





Senator Hannah-Beth Jackson (Chair) Santa Barbara
(916) 651-4019
 (916) 403-7394 
 @SenHannahBeth


Senator Robert M. Hertzberg
Van Nuys
 (916) 651-4018
 (916) 651-4918
 @SenateHertzberg


Senator Bill Monning
Monterrey
  (916) 651-4017
 (916) 651-4917
No Twitter


Senator Henry Stern Calabassas
 (916) 651-4027
(916) 651-4927
 @HenrySternCA


Senator Bob Wieckowski Fremont
 (916) 651-4010
 (916) 651-4910
 @BobWieckowskiCA


Republicans





Senator John M. W. Moorlach (Vice Chair)
Costa Mesa
(916) 651-4037
 (916) 651-4937
 @SenatorMoorlach


 Senator Joel Anderson
El Cajon
(916) 651-4038
 (916) 651-4938
 @JoelAndersonCA




AB 2546 as amended
(Changes reflect amendments since Assembly-passed version)


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